"He’s sitting across from you. He has no face. Just a swirling black on his featureless head. Calming, like the rocking of the sea, or some mother’s arms. A gentle void, this gentleman. And in him, you see all you want to become. Nothing. Immense, ignorant, immaculate, inviting, Nothing. Earnest emptiness. Rest in the reign of chaos. The summer rain inside. Like waves of the sea, of his face. The ultimate death of self. Eternal peace".
Carnage on Cape Cod is a Lovecraftian mystery steeped in horror, set in Haddoc- a small, coastal, fictional (or perhaps, forgotten?) town, where something always lurks in the corner of your mind.The choices you make, your character's health, sanity, and dice rolls shape the story and ultimately determine its outcome.Carnage on Cape Cod explores themes of death, poetry, love, struggles with mental health, inner voices, and much more. It does so through memorable characters, vivid storytelling, nightmares, and your direct decisions, all the while the Great War ravages the world.This book is your storyteller. It expands on the classicinteractive formula by adding various TTRPG elements and optional journaling to fully flesh out your investigator.But don't be intimidated by this.If keeping track of your experience points and character customization isn't your cup of tea, you can tailor and scale the experience for your enjoyment by following the same story with fewer rules.If you're looking forward to the crunch, there's plenty of it to gnaw and sharpen your teeth on. You might need them sharp later on.

Player character sheet
The Interactive Solo TTRPG novel is your Game Master.A horror mystery with 135,000 words and over 900 story entries that tailor a personal journey, letting you experience 450 entries per read on average, and saving the rest for consecutive replays.Countless options and numerous skill checks will drive the narrative forward and shape your character as you progress.Volume I expands on the classic interactive novel format by adding various RPG elements and optional journaling to fully flesh out your investigator and their plight, should you wish to do so.

The classic TTRPG adventure scenario holds all a Game Master needs to run this mystery horror- a complete campaign with choice-dependent variations, timelines, backstories of all important characters, their motivations, their portraits, and player handouts.Carnage on Cape Cod is a system-independent game that comes with its own set of rules, character sheet, and it’s played with six-sided dice.The length of the campaign is 9-12 sessions, and it’s suitable for any number of players with minimal adjustments.

Hello all,And thank you so much for being with me on this journey.I love this project to bits.And I’ve been sailing blindly on it since October 2019.It started small, as a dream at first, a conceptualized thought soon after, then a line of dialogue:“Which void do you fear the most? The one with teeth or the one without?”And the next logical step was an RPG I was to GM for my closest group of friends.
We finished the adventure just before COVID sent us ZOOMing online.Even after we were done, I couldn’t let go. I was thinking about all the ups and downs and all the ways it could be improved upon.
So, in between random paying gigs, I was doing my little Carnage on the side for years to come.Given my background in interactive storytelling, an interactive novel was a no-brainer. Adding game design to that background, I wanted to explore what else I could offer to the genre. That’s where various RPG elements came into play, and the optional journaling, should you wish to explore the depths of your character, along with the depths of a strange little coastal town.This is my first solo project ever. I was a poet turned dramaturg and playwright, who worked in a theater collective before joining different teams at several gaming companies as a Narrative designer. After some professional hardships and heartbreak, I decided to try to go for it on my own. That was two and a half years ago, when Carnage on Cape Cod became my sole obsession.All the knowledge I accumulated so far, I poured into it.I was a lone rider this time around, so I knew I had to place a heavy emphasis on playtests, feedback, and critiques over the years and implement them as I went.And since I was on no one else’s time and budget, I was a cruel master and puppet.I wanted to avoid the illusion of choice at any given opportunity. I wanted to make the choices matter and offer plenty to choose from. I wanted to add scenes you can avoid if you pick a different option. I wanted you to experience a true TTRPG as much as possible without having a GM to accommodate your decisions.I wanted you to be important. And I wanted you to feel.In turn, all of this amped up the replay value, should you wish to give it another go sometime in the future.I had no idea how big this project would get or how difficult it would be to gain visibility as an introvert, both online and off. But there’s no giving up! Never giving up.This project is too important for such.And the funny thing is, I consider Carnage on Cape Cod, standalone as it is, to be the first book in a trilogy, followed by Terror on Mount Triglav, which is already mapped out. But we’ll talk about that mountain when we cross this sea.Thank you,Nina
